So after adding some more hours in Wasteland, I have to admit, that the leap back to a more ‘older’ style of game & play is a challenge. And not a small one at that. Most of all, I am so used to what a modern AAA or AA game already provides a player to ‘smoothen’ things up. Too often, I have a hard time twisting my brain around to understand what is expected from me in Wasteland. Slowly and steady I start to better manage and read the game, but sometimes I am still amazed, what depth the game is offering.
Wasteland, released in 1988 for the Apple II, C64 and DOS-PC, was seen as a successor in spirit for the well received Bard’s Tale series, both produced by Interplay Productions; a studio run by Brian Fargo. And interesting enough, Wasteland has been categorized at its time as an Adventure game (I always thought about it as a cRPG) and even made it to IGNs Top 25 PC games of all time, praising it “one of the best RPGs ever [to] grace the PC” and ranked at place 24th. Well, what an interesting game to start this journey!